A Moment Of Friction Post Mortem
The following video shows the post mortem of my final project. I did a lot of different things in this project and almost all of the UnrealScript. Specifically I programmed the UI, the Scoring, the Timer, the pick-ups, the lives mechanic, and many other things.
The Pursuit
I was the team leader on this project. I designed both switch puzzles, the flickering lights, as well as the Enemy AI. All of this was programmed entirely in kismet.
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